# GAME 16
Estes são os dados de desempenho do Heitor, acumulando todas as partidas até o momento.
. Jogos: O jogo sequencial do atleta pelo clube no ano corrente.
. Minutos jogados: A somatória do tempo que esteve em quadra. Obviamente pequenos arredondamentos para mais ou para menos foram necessários.
. Rebotes: A quantidade de bolas capturadas após o arremesso dos adversários
. Pontos: Pontos convertidos somando as cestas de um, dois e três pontos.
. Roubos de bolas: Quantidade de bolas interceptadas antes do passe ser completo entre os adversários.
. Assistências: Passe realizados aos membros do mesmo time que culminaram em cestas na sequência.
. Bloqueios: Conhecidos também como "tocos" é a ação do atleta impedir que o arremesso do adversário ocorra no exato momento em que a bola é arremessada, sem o cometimento de falta.
ACCUMULATED STICKER

# GAME 16
Athlete Performance in the Match
The image to the side shows the athlete's detailed statistical performance in this specific match.
While typical accumulator data reflects performance throughout the entire season, this visualization focuses solely on the statistics achieved in this game.
The numbers displayed represent the player's impact on the match, in the following categories:
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Minutes Played: The total time the athlete was on the court, demonstrating their effective participation.
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Points: The total number of points scored by the athlete, including 1-point free throws, 2-point baskets, and 3-point shots.
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Rebounds: The number of balls recovered after missed shots by the opponent or your own team.
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Assists: Passes that directly resulted in a teammate scoring a basket on the subsequent play.
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Ball recoveries: The number of times the player intercepted possession of the ball from the opponent, whether through a pass or a dribble.
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Blocks (Blocks): The action of legally preventing an opponent's throw at the exact moment of release, without committing a foul.
These statistics, especially the combinations that lead to Double-Doubles or Triple-Doubles, reflect the athlete's versatility and level of contribution to the final outcome of the game.
SCOREBOARD STICKER

# GAME 16
THE STATISTICAL ACHIEVEMENTS OF ELITE
Excellence in executing these fundamentals is often measured by individual statistics, with the most notable scoring feats being the Double-Double and the Triple-Double.
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Double-Double: An athlete achieves a Double-Double when they record double digits (ten or more) in two of the five main statistical categories: Points, Rebounds, Assists, Steals, or Blocks. The most common and expected combinations are Points and Rebounds or Points and Assists. Achieving 10 or more Steals or Blocks in a game is an extremely rare feat.
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Triple-Double: The ultimate individual achievement, reached when a player records double digits in three of the five categories. It almost always involves the most frequent categories: Points, Rebounds, and Assists. It's a testament to versatility and total impact on the game, demonstrating the athlete's ability to score, control possession under the basket, and create plays for teammates.
Mastering the fundamentals of technique and the ability to influence the game through multiple statistical methods are what distinguish great athletes and lead teams to victory in basketball.
STATISTICAL AWARD



